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Managing Asset Types

Define Your Asset Workflow

Once you have created your global Workflow, you can then define your Asset Types

Much like how shots can be organized by a sequence, an asset can be organised by it's Asset Type. Think of it as using folders to organize all your assets by category.

On the main menu Main menu select the Asset Type page under the Admin section.

Asset type menu

TIP

By default, Kitsu provides some example asset types that can be used for a CGI production.

Asset type default

To create new Asset Type, click on the Add Asset Types button.

Next, you will need to supply some information about your Asset Type, including:

  • The name of the asset type
  • A workflow for the specific asset type

Different Asset Types will have distinct workflows. For instance, you might have fewer tasks for an Environment compared to a Character, as Environment assets typically don't require Rigging tasks.

Add asset types name

When you create or edit an Asset Type, you can add a specific task type; if you don't select a specific workflow for this asset type, your production asset workflow will be applied.

However, if you choose specific Task types for this Asset type, only these will be applied to production.

Click on Confirm to save your changes.

Your new Asset Type is now created in your Global Library. It will be available to use when you create your production.

TIP

At any point during production, you can revisit this section to create additional Asset Types as necessary and add them into your workflow.

Enabling Specific Asset Types for a Production

On the Navigation Menu, choose on the dropdown menu the Setting.

Drop Down menu Setting

Per default, Kitsu will load the Asset Types you have defined when creating the production.

However, you can add or remove specific Asset Types if they are created on the Global Library first.

Setting Asset type new

On the Asset Types tab, you can choose which Asset Types you want to add or remove on this production, validate your choice with the add button.

Setting Add Asset

Update an Asset Type

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Remove an Asset Type*

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